Lung Games

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Breathing-powered Interactive Gaming

Panda Applied Game Award, 2021Serious Play Award, 2019

Our games measure lung function and help children with their respiratory therapy through engaging and interactive gameplay

Our Products

Sparky

Sparky

Sparky is our flagship game for asthma. Sparky was created under the guidance of lung specialists and co-designed with children down to 3 years old. It gamifies lung function tests by using the spirometer as a game controller. The spirometer connects to the game through Bluetooth, and the patient inhales or blows through the spirometer during gameplay, registering their lung data. Now children down to 3 years of age can learn the breathing movements to complete a lung function test through a game while measuring their lung capacity.

RevalAir

RevalAir

RevalAir was created for chronic obstructive pulmonary disease (COPD) in collaboration with the University of Wageningen. The game was optimized for patients over 50 years of age for post-exacerbation COPD rehabilitation, helping motivate patients and increase compliance with rehab exercises in an engaging way. Game-savvy patients experienced a measurable increase in lung function by completing more frequent lung rehab exercises. The Canadian and American Thoracic Societies show that in both Canada and the US, less than 5% of patients with COPD can access lung rehabilitation within recommended timeframes after an exacerbation. Barriers include lack of awareness, transportation issues and affordability. RevalAir increases affordable access to lung rehab for patients who cannot easily travel to institutional settings, reaching more patients in rural and remote settings.

Wind Tales

Wind Tales

Wind Tales is near and dear to our hearts. It was the first serious game ever created by our founder, Niel Vredeveldt, for his daughter, who was born with Cystic Fibrosis. She needed to travel to the hospital to work with her respiratory therapist three times a week and didn't like doing her breathing exercises. Wind Tales replaced the three weekly breathing sessions with her therapist and was quickly adopted by other children in their parent-patient group. This led to a collaboration with UMC Utrecht (The Healthcare Innovation Center (THINC)) and the Whilhelmina Children’s Hospital to study Wind Tales for adherence to CF breathing exercises in 25 children. The children were instructed to play the game for 10 to 30 minutes five times a week. Prior to the study, 32% of children adhered to their breathing exercises, while 72% had been advised to do so. During the 6-week study, this had increased to 50% regularly completing exercises, a 56% incremental increase. In addition, 20% of children who previously did not complete any exercises at all, were now doing breathing exercises several times per week. Children played an average of 2.5 times per week and in 90% of the gaming sessions, they played for the required 10 to 30 minutes. The study concluded that Wind Tales resulted in children practising both longer and more often than previously.

Our Partners

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